Tetrisphere (USA) (Locks up after title screen).Mystical Ninja (USA) (Locks up after title screen).BattleTanx (USA) (Can't bypass no-controller screen).Air Boarders (EUR) (Choppy and doesn't load).Games partially supported, but as of yet still unplayable include: Note: Very occasional sound glitches otherwise great! The Legend of Zelda: Ocarina of Time: Fully Playable.Note: Very minor graphics and sound problems. Wayne Gretzky's 3D Hockey: Fully Playable.Note: The first game to work on UltraHLE. Star Fox 64 (JAP and US): Very Playable.Note: Only minor graphics glitches on screen fades. Note: Only very, very minor graphic glitches. Pressing F5 bypasses this and takes you into the game. Note: Initially fails with a reg_allocnew with r0 at 8001F7DC. Note: No major issues - good selection of games. Graphics are good, but still have several faults. Note: No major problems, just a great all round game. This means that Banjo cannot make some of the bigger jumps. Also, the character animation timing is slow. Note: Due to an outstanding graphics bug, the Banjo character appears small. UltraHLE currently fully supports the following Nintendo 64 games: Compatibility will no doubt improve in the future, but the emphasis will still be on quality instead of quantity." Quality not quantity? Now where have we heard that one before. And looking at the current compatibility list, this is exactly what UltraHLE does. It is to run the best titles as well as possible. UltraHLE's official disclaimer reads: "The goal of UltraHLE is not to run as many titles as possible. The software's designers aren't concerned. Games Supported Because of the way UltraHLE works, not all Nintendo 64 games can be using the program. Nearly all of Nintendo 64's graphic features are put to full use including anti-aliasing, transparencies and more.Ībove: Zelda running through UltraHLE on 3DFX-enhanced hardware. Because of this, many Nintendo 64 games appear cleaner and seemingly more detailed than if they were running on Nintendo 64 hardware. UltraHLE uses and requires 3DFX hardware and Glide to work. It attempts to detect high level operations early and emulate them using optimized C-code. Rather than trying to emulate the hardware as closely as possible while supporting low level operations, UltraHLE instead actually emulates as little as possible. Whereas past emulators have delivered shoddily-executed attempts at Nintendo 64 software running at unplayable framerates and ruined by glitches, UltraHLE not only manages perfect emulation, but actually improves upon some Nintendo 64 games in some cases.ĭeveloped by two people (in three months) using the Internet handles Epsilon and RealityMan, UltraHLE (or Ultra High Level Emulation), takes an alternative, and in this case more effective, approach to the world of emulation. The difference between UltraHLE and the rest, of course, is that it works. Programmers have been trying to emulate Nintendo 64 titles for PC since the console's inception two years ago. We played Super Mario 64 today at 30 frames per second - in 800圆00 high-resolution. At perfect accuracy with a framerate of two, sure." Think again. At this point you might be saying to yourself, "Yeah right. Two programmers fluent in the underground emulation scene have developed UltraHLE, a tiny piece of software (roughly 172kb in size) that emulates Nintendo 64 games for PC - and as we learned first-hand today, it does its job with near perfect accuracy. But Nintendo has no plans of releasing any of its games for the PC market and so, in the minds of hopeful PC owners these thoughts must remain.
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